tag:blogger.com,1999:blog-33195467386073847992024-03-21T20:56:33.965-07:00Mike Winn Art and AnimationMike Winn's Animation and Art PortfolioMichael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.comBlogger70125tag:blogger.com,1999:blog-3319546738607384799.post-55058370303554127642012-11-17T20:09:00.003-08:002012-11-17T20:21:18.890-08:00Fresh Updates!<br />
<iframe allowfullscreen="allowfullscreen" frameborder="0" height="331" mozallowfullscreen="mozallowfullscreen" src="http://player.vimeo.com/video/25006806?badge=0" webkitallowfullscreen="webkitallowfullscreen" width="500"></iframe> <br />
<a href="http://vimeo.com/25006806">The ARMSmasters Project Teaser</a> from <a href="http://vimeo.com/user3057682">Michael Winn</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
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Wow! Several long months without updating this sucker! Not counting older irrelevant Kickstarter posts mind you - cause those don't matter anymore as we did it!<br />
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Well it is mid Nov and much has happened but if you're keeping up with us over at http://thearmsmasters.blogspot.com then you should know this already! But for the off chance that some of you haven't been over there yet - and especially for any new faces I've met at the wonderful CTN event, have an update!<br />
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Expect a post-CTN post here and on the ARMSmasters blog. Great things have happened here. We've met some major people and made some fantastic connections and we look forward to following up on all of them.<br />
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Updates will continue to be sporadic on this but if you wnat to keep up with me, don't forget to check out The ARMSmasters Blog!<br />
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<br />Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com7tag:blogger.com,1999:blog-3319546738607384799.post-6445397954708469182012-04-14T23:22:00.002-07:002012-04-14T23:29:17.920-07:00Hey Out ThereHey bloggers and watchers. It's been far far too long since I've done up a post on this site. Being one of my primary sites to show the art that I work on - shame on me! At the same time, once again, if you want to keep up with me please don't forget to visit <a href="http://thearmsmasters.blogspot.com/">http://thearmsmasters.blogspot.com</a> or also check me out at <a href="http://mikewinn.deviantart.com/">http://mikewinn.deviantart.com </a>as my activity tends to swing there first and then back here again!<br /><div style="text-align: justify;"><br /><a href="http://1.bp.blogspot.com/-x-4OMKMQ0_Y/T4pqeNmUlSI/AAAAAAAAB4o/dRT2ZhXwL_Q/s1600/chidlren_of_liberty.jpg"><img style="cursor:pointer; cursor:hand;width: 302px; height: 400px;" src="http://1.bp.blogspot.com/-x-4OMKMQ0_Y/T4pqeNmUlSI/AAAAAAAAB4o/dRT2ZhXwL_Q/s400/chidlren_of_liberty.jpg" alt="" id="BLOGGER_PHOTO_ID_5731510543061390626" border="0" /></a><br /><br />In the meantime allow me to share this poster I did for Lantana Games for Children of Liberty. That game is certainly gaining legs now as they just finished PAX East and got some well deserved attention. My own time with these guys may be winding down soon as there's not much animation left to work on but the game is still building up to being epic. Take a look and try their alpha if you haven't yet and donate to help 'em out! <a href="http://lantanagames.com/">http://lantanagames.com</a><br /><br />In addition to that here is an assortment of unsorted sketches and warm up dumps - some of which are mirrored on The ARMSmasters blog. Stay tuned for more!<br /><br /><a href="http://4.bp.blogspot.com/-5i-6gDSkxY0/T4pqfYKmTTI/AAAAAAAAB5M/N-MXYbO7ZHk/s1600/arms-warmupsheet.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 281px;" src="http://4.bp.blogspot.com/-5i-6gDSkxY0/T4pqfYKmTTI/AAAAAAAAB5M/N-MXYbO7ZHk/s400/arms-warmupsheet.jpg" alt="" id="BLOGGER_PHOTO_ID_5731510563077770546" border="0" /></a><br /><br /><a href="http://4.bp.blogspot.com/-DXkrOftK-ms/T4pqfI8bDWI/AAAAAAAAB5A/zjbUTOU4re0/s1600/warmup-sheet3.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 358px;" src="http://4.bp.blogspot.com/-DXkrOftK-ms/T4pqfI8bDWI/AAAAAAAAB5A/zjbUTOU4re0/s400/warmup-sheet3.jpg" alt="" id="BLOGGER_PHOTO_ID_5731510558991781218" border="0" /></a><br /><br /><a href="http://3.bp.blogspot.com/-FaHrJU4ics8/T4pqeijUbTI/AAAAAAAAB4w/5lsPvk9VhoY/s1600/warmup-sheet2.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 281px;" src="http://3.bp.blogspot.com/-FaHrJU4ics8/T4pqeijUbTI/AAAAAAAAB4w/5lsPvk9VhoY/s400/warmup-sheet2.jpg" alt="" id="BLOGGER_PHOTO_ID_5731510548685942066" border="0" /></a><br /></div>Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-58602685047028295422012-01-07T15:16:00.000-08:002012-01-07T15:21:01.587-08:00Drive By New Year Posting<a href="http://1.bp.blogspot.com/-lKwp8w2vE20/TwjS8-iD_lI/AAAAAAAABy4/jLTrTm85M7c/s1600/armsposter002full.png"><img style="cursor:pointer; cursor:hand;width: 330px; height: 400px;" src="http://1.bp.blogspot.com/-lKwp8w2vE20/TwjS8-iD_lI/AAAAAAAABy4/jLTrTm85M7c/s400/armsposter002full.png" alt="" id="BLOGGER_PHOTO_ID_5695033673829842514" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-Lf9sPQWYExg/TwjTCQNzIWI/AAAAAAAABzI/Djdc_xkXufA/s1600/armsposter002.png"><img style="cursor:pointer; cursor:hand;width: 330px; height: 400px;" src="http://3.bp.blogspot.com/-Lf9sPQWYExg/TwjTCQNzIWI/AAAAAAAABzI/Djdc_xkXufA/s400/armsposter002.png" alt="" id="BLOGGER_PHOTO_ID_5695033764476035426" border="0" /></a><br /><br />Hey gang! Happy New Year!<br /><br />Need to update this little corner of the web so really quickly:<br /><br />Hard at work on ARMSmasters still. We've got our voice actors all in. Our pre production is just a little behind schedule but I have faith we'll produce a stellar final product.<br /><br />I've begun re-assembling the Pitch Bible and planning the creation of an 'Art Of' book as part of our Kickstarter incentive packages and fund raising.<br /><br />This is, as the title says, a drive by posting so for more information continue to visit my deviant art page and the ARMSmasters Production Blog! Awesome collaborative work by myself and Mel Miller up above.Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-60586450699588414102011-11-16T08:41:00.001-08:002011-11-16T09:11:49.915-08:00The Littlest Angel and Other AssortmentsI thought I'd drop a post on this!<br /><br /><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/wS9YOoI0_5Q?version=3&hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/wS9YOoI0_5Q?version=3&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="315" width="560"></embed></object><br /><br />This was an animated film that I had the pleasure of storyboarding about a year ago as a lead storyboard artist alongside some great fellow artists - some of whom are helping out on ARMSmasters. Well it's released now and it's full of cuteness and sugary goodness. It's a great feeling to see things you storyboarded come to life. Not the first time but it is one of the earliest feature films I had the pleasure of being involved in. It's a wonderful thing for sure. Now that the film is out the greenlight to show some of those boards and drawings exists so I'll be putting some of those up soon!<br /><br /><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/R_E-YXBWGiw?version=3&hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/R_E-YXBWGiw?version=3&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="315" width="560"></embed></object><br /><br />Something else I'm working on and have been since mid August are a series of 2d sprite style animations for an Independent Game studio named Lantana Games! These guys are an awesome crew and they're inspirational. It's great to see their efforts coming together. The game is called Children of Liberty and I am responsible for all of the main character animations and I will probably also be doing their story illustrations as well.<br /><br /><a href="http://1.bp.blogspot.com/-lGMpVOgYLIA/TsPuapPBCPI/AAAAAAAABtM/4DmhMkZHNgY/s1600/armsmasters_color_line_up_02.png"><img style="cursor:pointer; cursor:hand;width: 400px; height: 186px;" src="http://1.bp.blogspot.com/-lGMpVOgYLIA/TsPuapPBCPI/AAAAAAAABtM/4DmhMkZHNgY/s400/armsmasters_color_line_up_02.png" alt="" id="BLOGGER_PHOTO_ID_5675642096929802482" border="0" /></a><br /><a href="http://4.bp.blogspot.com/-C3Y1TGf_tSo/TsPuZxbzNxI/AAAAAAAABtA/A9Ak-oQsUwo/s1600/armsmasters_color-01.png"><img style="cursor:pointer; cursor:hand;width: 400px; height: 222px;" src="http://4.bp.blogspot.com/-C3Y1TGf_tSo/TsPuZxbzNxI/AAAAAAAABtA/A9Ak-oQsUwo/s400/armsmasters_color-01.png" alt="" id="BLOGGER_PHOTO_ID_5675642081951037202" border="0" /></a><br /><br />ARMSmasters is in high pre production gear right now. We're working on the script, voice actors, and as of this week will be starting conceptual art and storyboarding. Check out these character lineup images done by myself and the esteemed Mel Miller?<br /><br /><a href="http://3.bp.blogspot.com/-aPce3tk2108/TsPuZqA7I5I/AAAAAAAABs0/GLwGNPrGF1Q/s1600/riot_poster.jpg"><img style="cursor:pointer; cursor:hand;width: 296px; height: 400px;" src="http://3.bp.blogspot.com/-aPce3tk2108/TsPuZqA7I5I/AAAAAAAABs0/GLwGNPrGF1Q/s400/riot_poster.jpg" alt="" id="BLOGGER_PHOTO_ID_5675642079959262098" border="0" /></a><br /><br />Work in progress flats for Riot as part of another poster image. Keep checking in on us guys!Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-27195113072172525072011-10-15T22:41:00.000-07:002011-10-15T22:46:26.360-07:00Alive again and Commissions<div style="text-align: justify;">Well I have recently returned from an 11 day stay at a hospital and a 2 week period prior to that of intense pain and discomfort all beginning with what is believed to have been a bad spider bite. Ow. I'll spare you all the details but suffice to say I was suffering with a deep infection that I'm actually not completely over yet but thank God I'm at least home again and once more starting to catch up on things.<br /><br />The 4 week and counting hiatus has hit my income up severely so I'm actually opening up commission work again. This is something I haven't done in a long time due to being too busy but I could use the portfolio work (and the funds!) - Particular details on how to commission me can be found here: <a href="http://mikewinn.deviantart.com/journal/45093062/">http://mikewinn.deviantart.com/journal/45093062/</a> but to summarize, contact me via email at mwcreate@yahoo.com - I am doing $20.00 sketch commissions of a single character. Payment is to be handled via paypal. If you wish to solicit my services just email me to initiate the contact and we'll talk. My journal entry on deviant art has more information.<br /></div><br /><div style="text-align: left;"><a href="http://3.bp.blogspot.com/-ujCaqNmj-ss/TppvWpQYnAI/AAAAAAAABrM/nUCvTuwZFAE/s1600/wip-kongou-bust2.jpg"><img style="cursor:pointer; cursor:hand;width: 374px; height: 400px;" src="http://3.bp.blogspot.com/-ujCaqNmj-ss/TppvWpQYnAI/AAAAAAAABrM/nUCvTuwZFAE/s400/wip-kongou-bust2.jpg" alt="" id="BLOGGER_PHOTO_ID_5663961916194200578" border="0" /></a><br /></div><br /><div style="text-align: justify;">In the meantime here is an image I did just prior to getting sick, of Kongou. This image was used for the Toonbots Animation group for an ad in an animation magazine called Kidscreen. I've never drawn Kongou so angry-happy. He looks like he wants to eat you.<br /></div>Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-24432763875794453042011-08-20T16:40:00.000-07:002011-08-20T16:49:50.020-07:00Hey Hey Kids<a href="http://1.bp.blogspot.com/-QvWXLSuD88g/TlBHOyMPIrI/AAAAAAAABn0/iB8nu3DS24s/s1600/riot_color-model.png"><img style="cursor:pointer; cursor:hand;width: 400px; height: 374px;" src="http://1.bp.blogspot.com/-QvWXLSuD88g/TlBHOyMPIrI/AAAAAAAABn0/iB8nu3DS24s/s400/riot_color-model.png" alt="" id="BLOGGER_PHOTO_ID_5643088652412068530" border="0" /></a>
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<br />It's been awhile since I've updated this blog. I begin this art dump post with another collaborative showcase of myself and Mel Miller, solidifying the lead character 'Riot' for the ARMSmasters Project! As usual let me put my plug in for you checking out the ARMSmasters Blog since that is where most of my professional activity is when I am not doing freelance. But this place is also near and dear to me and as I update it I know you folk will follow the links!
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<br />There's alot I wish I could talk about but until it's more then just wind and air I'm going to hold my peace and just say we've been very agressive and active in the aftermath of the Pitch Party. In addition to that this weekend sees the release of Spy Kids 4 and my name is in the credits! They, uh, mispelled it! (lol) So I'm listed as Macheal Winn. No worries, it's ironic and I didn't see it happen to anyone else I knew but I'm in there.
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<br />For now I'll leave you with some sketches, some of which exclusive to here for now as they haven't even been posted on the other blog or on deviant art yet though they will be soon. Thanks for continuing to drop by!
<br />Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-78325665161394211162011-06-20T16:37:00.000-07:002011-06-20T18:54:17.643-07:00Animation Magazine Pitch Party Voting<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-WVZAuun9blU/Tf_aC3bJzqI/AAAAAAAABhY/6LCxIPxb8M8/s1600/AeslynSheet.png"><img style="cursor: pointer; width: 285px; height: 400px;" src="http://2.bp.blogspot.com/-WVZAuun9blU/Tf_aC3bJzqI/AAAAAAAABhY/6LCxIPxb8M8/s400/AeslynSheet.png" alt="" id="BLOGGER_PHOTO_ID_5620450602754100898" border="0" /></a><br /><br />First, I realized I never posted this bit of work by Mel Miller and myself - a collaboration that produced the, then current, final model for Aeslyn the Noble Sorceress from the ARMSmasters Project. Since then I've envisioned a few alternate costumes for her but this is your principle basic model. It was fantastic getting this nailed down as she's been an elusive character for quite some time.<br /><br />On to the purpose of this post though! Voting for the Animation Magazine Pitch Party has begun! I'm very excited to be taking part of this with the ARMSmasters Project. You can find our entry and others here: <a href="http://www.animationmagazine.net/events/voting-begins-for-animags-10th-annual-pitch-party-contest/"><span style="text-decoration: underline;">http://www.animationmagazine.net/events/voting-begins-for-animags-10th-annual-pitch-party-contest/</span></a><br /><br />The competition this year is very fascinating. It's great to see the quality go up year by year. I feel ARMSmasters is in good, and in some cases tough, company! We'll see what happens but please stop by and cast your vote for the property you feel most drawn to and believe in. Voting lasts from now until this coming Sunday. I'll be making additional posts to this end as time moves ahead. Thanks for your continued support and continue to visit our production blog!Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-47441483429344118532011-06-10T05:01:00.000-07:002011-06-10T05:12:45.042-07:00Animation Magazine Pitch Party 2011<div style="text-align: left;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-vW_HxqMY1Jg/TfIKBdVZzcI/AAAAAAAABhM/bM3GQGBgO9E/s1600/WebARMSmasters2011PitchAd.png"><img style="cursor: pointer; width: 185px; height: 400px;" src="http://3.bp.blogspot.com/-vW_HxqMY1Jg/TfIKBdVZzcI/AAAAAAAABhM/bM3GQGBgO9E/s400/WebARMSmasters2011PitchAd.png" alt="" id="BLOGGER_PHOTO_ID_5616562705454976450" border="0" /></a><br /></div><br />WOW! It has been AWHILE hasn't it, you poor neglected blogspace!<br /><br />In reality, most of my blogging has been over on The ARMSmasters production blog so shame on you if you haven't checked it out yet! Since most of my 'for fun' art tends to be ARMSmasters related if it's not just loose doodling and sketches, it'll show up there and on deviant art a little faster then I get around to posting it here.<br /><br />I have an excuse though! Shortly after Mel and I began working on the model sheets we both got hired by one of the local studios to work post production on a major feature film that'll be out in the next month or so. We're talking 60 hr work weeks here. This, obviously, cut into our productivity for the 'for free despite being for our future' ARMSmasters Project since that is a donation of time and energy and we must keep freelancing to be -able- to donate time to ARMSmasters. Soon we will be initiating a major fund raising effort for ARMSmasters but even then, that will have to wait until after we are done with these 60 hour work weeks and get a break.<br /><br />But on to the real purpose of this post. At the very last second I found out about the Animation Magazine Pitch Party, where every year they open their August issue up to contestants who are trying to put together independent properties and put ideas together to pitch to the animation industry. It's a great opportunity to get exposure in a way that we simply could not do on our own at this stage. No matter what, all entries get printed in their magazine which hits all major bookstores and reaches animation junkies and producers world wide. On top of this, you have a chance to obtain placing through voting by Judges from the industry, an editors choice and a Readers choice. For me, the fact that we will be printed in Animation Magazine is signifigant enough but placing in any category in the contest itself would be mind blowing.<br /><br />So in a hurry, with barely two weeks to do it, Mel Miller and I hashed out an ad in the same fashion we did the blog banner. I did the composition and rough layout, though this time I did work tighter then the banner, and Mel did a final line and her awesome colors. I blocked out the ad mockup and she finished it off and actually put it together, making some adjustments for space. The result is what you see at the top of this post.<br /><br />Voting for the online readers choice should begin soon with the winners announced July 1st. Stay tuned to this space or, better yet, visit The ARMSmasters blog, for more info and vote for us!.<br /><br />P.S. - if you don't vote for us then at least vote for my buddy, Dwight Williamson. Though helping out on ARMSmasters I encouraged him to get his own idea, High Speed Waffleman, out there. He'll be in the magazine as well!Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-53836554651099645332011-02-21T14:04:00.000-08:002011-02-21T14:07:50.454-08:00Tyr - FInal Model<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-5h2JAVgGe0o/TWLiLh42giI/AAAAAAAABQw/b7aT1aJTBIE/s1600/TyrSheet.png"><img style="cursor: pointer; width: 266px; height: 320px;" src="http://1.bp.blogspot.com/-5h2JAVgGe0o/TWLiLh42giI/AAAAAAAABQw/b7aT1aJTBIE/s320/TyrSheet.png" alt="" id="BLOGGER_PHOTO_ID_5576267976341357090" border="0" /></a><br /><br /><br />Haven't checked out our ARMSmasters Production Blog yet? Well what're ya waiting on!<br /><br />Hop over to <a href="http://www.armsmastersproject.com/">http://www.armsmastersproject.com</a> and check out our thoughts, artwork, animation and follow our progress as we work diligently to bring The ARMSmasters Project to life and produce some fun animation and designs.<br /><br />In the meantime check out this above image - another collaborative effort between myself and Mel Miller. Now Tyr was already a fairly tied down character but we still needed some final tweaking and refinement and a real good color pass on him to bring him into line with how we intend for the final film to look - and so here he is! Mel is doing a fantastic job tightening up my initial sketches and rough layout designs and her linework over my initial passes is creating an interesting result that maintains my designs but is made more elegant and finished.Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-40051148263074968842011-02-04T21:53:00.000-08:002011-02-04T21:58:34.816-08:00ARMSmasters Production Blog<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xcrGhcXkZsg/TUzmBZ6QPpI/AAAAAAAABMU/sxBfrHIx_3g/s1600/armsmasters_banner.jpg"><img style="cursor: pointer; width: 320px; height: 66px;" src="http://4.bp.blogspot.com/_xcrGhcXkZsg/TUzmBZ6QPpI/AAAAAAAABMU/sxBfrHIx_3g/s320/armsmasters_banner.jpg" alt="" id="BLOGGER_PHOTO_ID_5570079750959939218" border="0" /></a><br /><br />I'm going to keep this short and sweet :)<br /><br />Check out our production blog at <a href="http://www.armsmastersproject.com">http://www.armsmastersproject.com</a><br /><br />We're moving into full swing on pre production and production on The ARMSmasters Project animated short and pitch bible and the blog is where we will be archiving our efforts.<br /><br />In the meantime check out this amazing banner that was done by means of collaboration with a certain Miss Mel Miller. I get a kick out of posting this but though I did the roughs, the magic of clean up and color is all her. This and more art will be showing up on the production blog so head on over!Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-12226618805221560482011-01-31T06:59:00.000-08:002011-01-31T07:02:02.766-08:00Tyr - Color Render Passes<object width="400" height="265"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=19371008&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=00ADEF&fullscreen=1&autoplay=0&loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=19371008&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=00ADEF&fullscreen=1&autoplay=0&loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="265"></embed></object><p><a href="http://vimeo.com/19371008">Tyr Hammer Shadow Passes</a> from <a href="http://vimeo.com/user3057682">Michael Winn</a> on <a href="http://vimeo.com">Vimeo</a>.</p><br /><br />Some quick and delightful news. Another color sequence is done and soon I'll be compiling a more definitive finished character teaser. A public production blog is also being worked on at: http;//thearmsmasters.blogspot.com - expect more news and information regarding that, this week.Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-79801236666685873652011-01-17T20:10:00.000-08:002011-01-17T20:13:38.691-08:00Kongou Render Testsb<object width="400" height="265"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=18864358&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=00ADEF&fullscreen=1&autoplay=0&loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=18864358&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=00ADEF&fullscreen=1&autoplay=0&loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="265"></embed></object><p><a href="http://vimeo.com/18864358">Kongou Zoom In Renders</a> from <a href="http://vimeo.com/user3057682">Michael Winn</a> on <a href="http://vimeo.com">Vimeo</a>.</p><br /><br />The ARMSmasters Project (Animation, Pitch, Story, Etc) is coming along nicely with the support of friends and partners. Here is the latest series of render tests featuring Kongou. Again the end look is going to likely be a nice use of gradient colored shadows and lighting effects but I wanted to set varying attempts side by side just to see how different shadow styles might stand out on the character. Some styles work better then others on some characters.Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-64160248504086336602011-01-17T20:02:00.000-08:002011-01-17T20:09:27.482-08:00Keeping Up With The Jones (er The Blog)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xcrGhcXkZsg/TTUSCuBeoTI/AAAAAAAABLk/YRbosVXCabQ/s1600/arms___material_collection.jpg"><img style="cursor:pointer; cursor:hand;width: 237px; height: 320px;" src="http://4.bp.blogspot.com/_xcrGhcXkZsg/TTUSCuBeoTI/AAAAAAAABLk/YRbosVXCabQ/s320/arms___material_collection.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5563372752609386802" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xcrGhcXkZsg/TTUSCK1mcsI/AAAAAAAABLc/_a5unuSfxnI/s1600/kongou-boardscan.jpg"><img style="cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="http://2.bp.blogspot.com/_xcrGhcXkZsg/TTUSCK1mcsI/AAAAAAAABLc/_a5unuSfxnI/s320/kongou-boardscan.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5563372743164326594" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xcrGhcXkZsg/TTUSByqKmLI/AAAAAAAABLU/21-2dHoXE-4/s1600/kongou-face-studies.jpg"><img style="cursor:pointer; cursor:hand;width: 320px; height: 218px;" src="http://1.bp.blogspot.com/_xcrGhcXkZsg/TTUSByqKmLI/AAAAAAAABLU/21-2dHoXE-4/s320/kongou-face-studies.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5563372736673913010" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xcrGhcXkZsg/TTUSBtbGTrI/AAAAAAAABLM/oTYXPAgccRU/s1600/muscle-studies2.jpg"><img style="cursor:pointer; cursor:hand;width: 320px; height: 218px;" src="http://4.bp.blogspot.com/_xcrGhcXkZsg/TTUSBtbGTrI/AAAAAAAABLM/oTYXPAgccRU/s320/muscle-studies2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5563372735268540082" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xcrGhcXkZsg/TTUSBXygTLI/AAAAAAAABLE/gSNr_4roXhU/s1600/muscle-studies1.jpg"><img style="cursor:pointer; cursor:hand;width: 320px; height: 214px;" src="http://1.bp.blogspot.com/_xcrGhcXkZsg/TTUSBXygTLI/AAAAAAAABLE/gSNr_4roXhU/s320/muscle-studies1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5563372729461132466" /></a><br /><br />I promised myself that I would stay up on keeping this thing updated and by God I'm gonna do so!<br /><br />Very little to say here save that here's a dump of some images, recently scanned, sketched and drawn up. Collection of sketches, marker studies of other art and rough layouts. http://mikewinnart.deviantart.com has more. I've also finally dropped cash for am intuous 4. I'm getting all high tech and stuff.Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-84242139484152317382010-12-30T21:23:00.000-08:002010-12-30T21:26:21.871-08:00Aeslyn Renders<object width="400" height="265"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=18123656&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=00ADEF&fullscreen=1&autoplay=0&loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=18123656&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=00ADEF&fullscreen=1&autoplay=0&loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="265"></embed></object><p><a href="http://vimeo.com/18123656">Aeslyn Render Tests</a> from <a href="http://vimeo.com/user3057682">Michael Winn</a> on <a href="http://vimeo.com">Vimeo</a>.</p><br /><br />Those of you who have tracked my vimeo posts back to my vimeo account have had access to the various animatics, animation tests and other varying posts that have gone up related to the ARMSmasters Project. <br /><br />This latest post is a bit of milestone for our short progress as it represents a nearly finished shot with lighting and shadows on it. In short here I am just going through several shadow variations in order to see what styles work best with the finished art and animation and how it also relates to the original vision I had. The very last test represents a sample of how we hope to have the completed short look when all is said and done.<br /><br />I'm not going to embed every last video I post on vimeo as some of them are brief tests but if you visit my account you'll see what we've been up to.Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-78236610019856654012010-12-30T21:05:00.000-08:002010-12-30T21:10:36.617-08:00Long Overdue Updates - Toonbots<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=18062450&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=00ADEF&fullscreen=1&autoplay=0&loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=18062450&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=00ADEF&fullscreen=1&autoplay=0&loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/18062450">toonbots 2010 Demo Reel</a> from <a href="http://vimeo.com/user4704868">Chris Carden</a> on <a href="http://vimeo.com">Vimeo</a>.</p><br /><br />Alpha Omega Animation Design is the business that I founded with the help of several business partners with the intention of doing entertainment animation work and design work but to also be an outlet for the development of our in house intellectual properties. At the same time we are production partners with another up and coming local animation house which is serving as a collective hub for great talent and collective work. This animation house is known as Toonbots. You can check that reel out up above.<br /><br />It's been way, way, way to long since I've updated this blog. The short story version is that I've been working full time as a storyboard artist a ta new CGI studio, and while that happened I had a shorter stint on -another- feature film as a freelancer, and then I've been diligently trying to art direct, produce, design, create and promote ARMSmasters and other side projects along with my business associates and friends. In short the last half of 2010 was enormously busy and things began picking up. It's only fitting that I begin returning to attempts at regular updates to this blog going into 2011. I've quite abit of art and material to get uploaded as well as plans to get a public production blog up for ARMSmasters. For now I'll start with some video posts. First being this one about Toonbots with others soon to come.Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-77064629937857073292010-07-31T21:39:00.000-07:002010-07-31T21:52:20.956-07:00ARMSmasters - Rebuild<object width="400" height="300"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13659790&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=13659790&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/13659790">ARMSmasters Second Edit - Complete</a> from <a href="http://vimeo.com/user3057682">Michael Winn</a> on <a href="http://vimeo.com">Vimeo</a>.</p><br /><br />Another amazing milestone has been reached in just a short space of time via the dedicated efforts and work from the Alpha Omega principles and a group of energetic, hungry, passionate and enormously talented animators and designers who stepped up to help us polish off the work the originals had put into the trailer. Second clean up passes, reworking of color and additional After Effects work went into taking this trailer up to the next level of professionalism and we're still not done and aiming for a final product (and a longer piece.) <a href="http://melmillerart.blogspot.com">Mel Miller</a>, <a href="http://kiltedanimator.blogspot.com/">Patrick Stannard</a>, Mike Blazowski and <a href="http://nilesart.blogspot.com/">Niles Bontrager </a>all laid their hands on this and are owed a debt of gratitude. Now for the hard part!Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-90362773700727867722010-06-03T23:10:00.000-07:002010-06-03T23:27:08.471-07:00Some More Sketches<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xcrGhcXkZsg/TAibjNolVGI/AAAAAAAAA5Y/e0WCueI2bTQ/s1600/stlye-practice.jpg"><img style="cursor: pointer; width: 320px; height: 232px;" src="http://4.bp.blogspot.com/_xcrGhcXkZsg/TAibjNolVGI/AAAAAAAAA5Y/e0WCueI2bTQ/s320/stlye-practice.jpg" alt="" id="BLOGGER_PHOTO_ID_5478799975953814626" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xcrGhcXkZsg/TAibjjKHqqI/AAAAAAAAA5g/gNa59-V53F8/s1600/scan4.jpg"><img style="cursor: pointer; width: 230px; height: 320px;" src="http://4.bp.blogspot.com/_xcrGhcXkZsg/TAibjjKHqqI/AAAAAAAAA5g/gNa59-V53F8/s320/scan4.jpg" alt="" id="BLOGGER_PHOTO_ID_5478799981731621538" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xcrGhcXkZsg/TAibkLkgAWI/AAAAAAAAA5o/HN2VFw93AZU/s1600/scan1.jpg"><img style="cursor: pointer; width: 320px; height: 228px;" src="http://3.bp.blogspot.com/_xcrGhcXkZsg/TAibkLkgAWI/AAAAAAAAA5o/HN2VFw93AZU/s320/scan1.jpg" alt="" id="BLOGGER_PHOTO_ID_5478799992579686754" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xcrGhcXkZsg/TAibkf7195I/AAAAAAAAA5w/k8WColEk8Qs/s1600/scan6.jpg"><img style="cursor: pointer; width: 320px; height: 223px;" src="http://1.bp.blogspot.com/_xcrGhcXkZsg/TAibkf7195I/AAAAAAAAA5w/k8WColEk8Qs/s320/scan6.jpg" alt="" id="BLOGGER_PHOTO_ID_5478799998046304146" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xcrGhcXkZsg/TAibktzsWzI/AAAAAAAAA54/15zGnSIZmdM/s1600/scan5.jpg"><img style="cursor: pointer; width: 320px; height: 223px;" src="http://1.bp.blogspot.com/_xcrGhcXkZsg/TAibktzsWzI/AAAAAAAAA54/15zGnSIZmdM/s320/scan5.jpg" alt="" id="BLOGGER_PHOTO_ID_5478800001770216242" border="0" /></a><br /><br />Lately I've been doing some style explorations of some artists that I enjoy. I usually play around with these other styles while trying to loosen and warm up. Lately it's been kind of hard to just sit down and start drawing so I've been trying to kick that habit. Sometimes it happens and sometimes it doesn't. Dry periods are some of the things we have to just deal with. I seem to be coming out of mine, which is good, since I have alot of work to d in order to get the ARMSmasters Rebuild under way not to mention business related endeavors! The first two sketches were such style studies. I really enjoy the art of Balak, an overseas animator and artists. Don't much care for the overly adult material but I like his overall playful style and I wish he'd do more of that. Lesean Thomas is another favorite of mine as well. This was just a uuick take on one of his Tessai pieces he did. Tessai being a Ninja Scroll char.<br /><br />The other sketches are just misc. sketches. I've been finally getting over the struggle of really putting Aeslyn to paper in a fashion I'm pleased with. Getting a final design for her that I'm satisfied with will be a major accomplishment. She's just been a big challenge but I think I'm almost there with a little more tweaking and some additional opinions.<br /><br />The rest of this is just an image dump of some older images including some of the first of the storyboard sketches I started putting together for the ARMSmasters rebuild. Im excited and happy to have the additional help related to it and I'm looking forward to seeing what we're all able to do.Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-38674657398927194502010-05-18T19:54:00.001-07:002010-05-18T20:04:26.220-07:00Speaking of New Art<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xcrGhcXkZsg/S_NVJkhudjI/AAAAAAAAA5M/nAm7TQWnW1c/s1600/kongou-expressions.jpg"><img style="cursor: pointer; width: 320px; height: 162px;" src="http://2.bp.blogspot.com/_xcrGhcXkZsg/S_NVJkhudjI/AAAAAAAAA5M/nAm7TQWnW1c/s320/kongou-expressions.jpg" alt="" id="BLOGGER_PHOTO_ID_5472811595097601586" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xcrGhcXkZsg/S_NVJcu1E_I/AAAAAAAAA5E/MnmMcbtfB9I/s1600/ken-masters.jpg"><img style="cursor: pointer; width: 282px; height: 320px;" src="http://4.bp.blogspot.com/_xcrGhcXkZsg/S_NVJcu1E_I/AAAAAAAAA5E/MnmMcbtfB9I/s320/ken-masters.jpg" alt="" id="BLOGGER_PHOTO_ID_5472811593005077490" border="0" /></a><br /><br />Speaking of needing to get new art up more often and faster. These pieces are overdue. I was trying to get these ready for the con but - oh well!<br /><br />Still I'm pleased by the progress of both of these pieces so...here they are!Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-88749290722665709432010-05-18T19:41:00.001-07:002010-05-18T20:05:22.777-07:00Top Animation Blogs - Wow!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xcrGhcXkZsg/S_NP5iIbraI/AAAAAAAAA44/_pYV_Zq4vH8/s1600/animation-blogs.gif"><img style="cursor: pointer; width: 75px; height: 200px;" src="http://3.bp.blogspot.com/_xcrGhcXkZsg/S_NP5iIbraI/AAAAAAAAA44/_pYV_Zq4vH8/s320/animation-blogs.gif" alt="" id="BLOGGER_PHOTO_ID_5472805822018596258" border="0" /></a><br /><br />http://www.guidetoartschools.com/tips-and-tools/cartooning-and-animation<br /><br />I recently received an email that astonished me. I was honored by these people to be included on their list of top animation blogs. This is something I would have never ever looked for or believed that I qualified for. I consider myself a 'not bad artist', sure, I obviously know how to draw and animate, but it's humbling to be included in such a thing.<br /><br />This is an amazing list and it pretty much hits just about all the blogs that I could have reccomended myself with the exception of just a couple - but really it'd be impossible to hit everyone given the wide degree of talented artists out there and the variances in tastes, style, etc. I only hope I can continue to be of some help and inspiration to aspiring artists and animators.<br /><br />I guess I'll need to be more diligent about updating this thing from here on out!Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com1tag:blogger.com,1999:blog-3319546738607384799.post-46716320304948887002010-02-01T12:43:00.000-08:002010-02-01T13:17:01.481-08:00Kongou the Mountain<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xcrGhcXkZsg/S2c-b7XJOHI/AAAAAAAAAys/p_jGTNgoyd8/s1600-h/kongou-model-color.jpg"><img style="cursor: pointer; width: 320px; height: 164px;" src="http://2.bp.blogspot.com/_xcrGhcXkZsg/S2c-b7XJOHI/AAAAAAAAAys/p_jGTNgoyd8/s320/kongou-model-color.jpg" alt="" id="BLOGGER_PHOTO_ID_5433380124957948018" border="0" /></a><br /><br /><span style="font-weight: bold;">Bio</span>:<br />The enigmatic giant known as 'The Mountain' has been active in the frontier for many years now. His colossal strength and resilence coupled with what seems to be a cheery personality make him popular in the Relic Hunter ranking system and in the epic underground tournaments that litter the frontier. He, among several others, are drawn into the conspiracy by being hired by the empire as bounty hunters to track down and capture Aeslyn and The Logos and as such he first appears as a powerful antagonist who seemingly cannot be stopped. However, he soon demonstrates having an agenda of his own and in the end comes to a crossroads of deciding what side he's truly on.<br /><br />Though seemingly a member of a reclusive and rare race of Gigas (Giants) only a few know of his true status as a sentient Ancient ARMS or are aware of the colossal limits of his physical abiliies due to such augmentation. With fists that can shatter mountains and strength enough to swing battleships around like a club, he may very well be the strongest physical creature in the world and furthermore has the ability to evolve his form into different stages to further augment his might. Awakened from an ageless slumber by the myserious Emmisary, Kongou seems to have an agenda of own that relates to the mystery of the Ancient ARMS and the lost civilization of Xanthus, but such epic motivations and past histories remain shrouded by a buffonish and oafish attitude and outlook on life...."<br /><br />Kongou's work in progress bio for the ARMSmasters Saga. Soon I will be starting a production blog as I continue work on the demo, art and proof of concept for the storyline. This is what I consider the final definitive version of Kongou. I've posted this character from time to time on this blog and he's clearly evolved from when I first designed him as part of an assingment in a character creation class, up even through my senior thesis of 2008. I've done maybe one other model sheet variation of him in the past but with this one I had my eureka moment and settled on proportions and costume that finally fit what I was after, making past efforts obsolete.Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com2tag:blogger.com,1999:blog-3319546738607384799.post-47830169972802784092010-01-27T12:39:00.000-08:002010-05-02T14:56:21.740-07:00Tyr the Machinist<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xcrGhcXkZsg/S2dJriACihI/AAAAAAAAAzI/NDCAXm-8nus/s1600-h/tyr-modelsheet-color.jpg"><img style="cursor: pointer; width: 320px; height: 206px;" src="http://2.bp.blogspot.com/_xcrGhcXkZsg/S2dJriACihI/AAAAAAAAAzI/NDCAXm-8nus/s320/tyr-modelsheet-color.jpg" alt="" id="BLOGGER_PHOTO_ID_5433392487655967250" border="0" /></a><br /><span style="font-weight: bold;"><br /></span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xcrGhcXkZsg/S2Coe9m-mvI/AAAAAAAAAyY/3xLWtuvRO5s/s1600-h/tyr-attitude.jpg"><img style="cursor: pointer; width: 320px; height: 238px;" src="http://4.bp.blogspot.com/_xcrGhcXkZsg/S2Coe9m-mvI/AAAAAAAAAyY/3xLWtuvRO5s/s320/tyr-attitude.jpg" alt="" id="BLOGGER_PHOTO_ID_5431526400496409330" border="0" /></a><br /><span style="font-weight: bold;"><br />Bio</span>:<br />"On the continent of Acania, the abundance of magic technology requires specialized arcane engineers known as Artificers to help maintain the status quo of this Second Age of Magic. Their mastery of machines and mana enable them to devise wonders from massive sky ships to crystals capable of storing memories and transmitting thoughts. Hailing originally from the militaristic nation of Stormgarde, Tyr is one such Artificer. Tyr is a powerful engineer machinist who, despite his brawny physique, would much rather be pouring over the schematics of an arcane engine and directing a Craft Warren rather then swinging Myllonir, his enormous hammer around in battle.<br /><br />His crowning glory was the design and launch of the massive warship The Fenrir, during the twilight hours of the War of Magic and Tyr served as Engineering Chief aboard this vessel while his wife, Freya, commanded the ship. A terrible injury cost him his left arm but he replaced it with a Rune Graft, a type of prosthetic limb that actually enables him to focus his arcane machines with even greater effectiveness. The experience, coupled with several of his creations being used in ways not intended by him, disillusioned him with war and the affairs of his country and so he abandoned the military and accepted exile and retired to a small town in The Frontier, even though it meant seperation from his wife. In the aftermath of the war he met Riot and Inari and formed a Relic and Bounty Hunter trio with them albeit he served as the more level headed member to their often clashing egos and personalities."<br /><br />Part of Tyr's Bio for the ARMSmasters Saga. As I gear up to create the animation demo from this stage forward I will be occasionally posting completed model sheets, color references and character and world bio's to start actually unveiling the world story and concept abit more for feedback. I'd also like to put more thoughts out there as to the what and why of the design.<br /><br />Tyr is one of the first original characters I created for what would eventually develop into the ARMSmasters world. He started out as a quick design I did for a creative visualzation class where we were to do a storyboard based on Man vs Machine and the story I did was 'Super John Henry' The Super John Henry character was one I kept playing with design wise and in time I ended up with Tyr whose name and prosthetic arm and story of him and Fenrir is a nod to Norse Mythology as well (though in the mythology it may have been his right arm, not left.)<br /><br />Now the new model sheet process I've been doing has been a blast but an exercise in learning better precision drawing. I also love drawing on 16 field paper! But yeah that's a literal 'luxury' and I get so guilty when I have to do over!Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-78883112213968392182010-01-24T13:26:00.000-08:002010-01-24T13:37:38.929-08:00Quick Work In Progress<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xcrGhcXkZsg/S1y9k-JCVAI/AAAAAAAAAxU/MGLYZEQQdEc/s1600-h/sketches3.jpg"><img style="cursor: pointer; width: 320px; height: 200px;" src="http://4.bp.blogspot.com/_xcrGhcXkZsg/S1y9k-JCVAI/AAAAAAAAAxU/MGLYZEQQdEc/s320/sketches3.jpg" alt="" id="BLOGGER_PHOTO_ID_5430423693555815426" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xcrGhcXkZsg/S1y8TTUKAdI/AAAAAAAAAxM/TWoS0MtMlyg/s1600-h/soliman2.jpg"><img style="cursor: pointer; width: 320px; height: 258px;" src="http://2.bp.blogspot.com/_xcrGhcXkZsg/S1y8TTUKAdI/AAAAAAAAAxM/TWoS0MtMlyg/s320/soliman2.jpg" alt="" id="BLOGGER_PHOTO_ID_5430422290490327506" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xcrGhcXkZsg/S1y8TFnsg5I/AAAAAAAAAxE/WO08zbJKCpM/s1600-h/aeslyn-comp.jpg"><img style="cursor: pointer; width: 320px; height: 238px;" src="http://3.bp.blogspot.com/_xcrGhcXkZsg/S1y8TFnsg5I/AAAAAAAAAxE/WO08zbJKCpM/s320/aeslyn-comp.jpg" alt="" id="BLOGGER_PHOTO_ID_5430422286814184338" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xcrGhcXkZsg/S1y7s_2eB-I/AAAAAAAAAw4/OnYDjRurDe8/s1600-h/soliman3.jpg"><img style="cursor: pointer; width: 320px; height: 210px;" src="http://4.bp.blogspot.com/_xcrGhcXkZsg/S1y7s_2eB-I/AAAAAAAAAw4/OnYDjRurDe8/s320/soliman3.jpg" alt="" id="BLOGGER_PHOTO_ID_5430421632430508002" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xcrGhcXkZsg/S1y7sfUW8PI/AAAAAAAAAww/Paqfu8zBYwc/s1600-h/sketches.jpg"><img style="cursor: pointer; width: 320px; height: 222px;" src="http://2.bp.blogspot.com/_xcrGhcXkZsg/S1y7sfUW8PI/AAAAAAAAAww/Paqfu8zBYwc/s320/sketches.jpg" alt="" id="BLOGGER_PHOTO_ID_5430421623697502450" border="0" /></a><br /><br />It's been awhile since I've updated here, obviously. Far to long. Truth is I've been drawing but also busy and then of course thee's the big balance between posting more finished artwork as opposed to posting works in progress. I seem to have lots of works in progress but only a few finished pieces but thats just how it goes. So - to assuage y conscious regarding neglecting the blog I'll just..toss up these works in progress consisting mostly of sketches and loose pencils and maybe, just maybe, follow it up with something more complete.Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0tag:blogger.com,1999:blog-3319546738607384799.post-29405946110753071842009-12-02T14:24:00.000-08:002010-10-09T13:32:56.268-07:00ARMSMASTERS - EDIT<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dwYnyDgTaEdv1LwaOiTPUDihEq1jr5JoVY_B7a0bU2GffDB9-ck817MIlGa0FBtzlb7tG4Ptc3iSpdpZe8Esg' class='b-hbp-video b-uploaded' frameborder='0'></iframe><br /><br /><br />So I've been playing around with this for awhile now and its resulted in a new edit of my original Armsmasters Project film with older and newer animatic parts added in as well as some rougher animation pieces, some of which have been posted here and some of which has not.<br /><br />This new edit is closer to a more defined pilot then a light narrative like the last one in that it skips from scene to scene and is timed more to the music (lifted from Gurren Laggan for the interested)As a result a few characters have multiple designs in this piece such as Riot and Mountain in particular, but it reflects the pace, tone and mood a little better then my original film - which makes sense as that is fairly old and both the concept and myself have progressed since then. So here it is.Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com2tag:blogger.com,1999:blog-3319546738607384799.post-5064912347275168332009-11-06T14:05:00.000-08:002009-11-12T01:01:30.604-08:00Keeping It Going<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xcrGhcXkZsg/SvSeam-UkZI/AAAAAAAAAt8/LKhDzZxA_C4/s1600-h/shot-bar.jpg"><img style="cursor: pointer; width: 320px; height: 209px;" src="http://1.bp.blogspot.com/_xcrGhcXkZsg/SvSeam-UkZI/AAAAAAAAAt8/LKhDzZxA_C4/s320/shot-bar.jpg" alt="" id="BLOGGER_PHOTO_ID_5401116033099796882" border="0" /></a><br /><br /><br />So I might go a month between posts or have the ability to do several back to back to back posts. Look at that! So now that Shot Bar is out I'm going to toss up some of these. These are a collection of some of the favorite head shots of mine that I did for the game. Basically for the game I did just about all of the art assets (bottles, labels, pour animation, expression changes on the characters.) As I noted before it had to be kept to real simple animation but in the end really super animation would have probably distracted from the potential pace of the game. All in all I had to do quite a few characters but they were all bust shots. Some of the above shots were first passes after which corrections had to be made. I learned quite abit on streamlining my own work flow through this project.<br /><br /><a href="http://picasaweb.google.com/lh/photo/tAL0tfZH-qYoP-zt7vg7RA?feat=embedwebsite"><img src="http://lh4.ggpht.com/_xcrGhcXkZsg/SvKoLAC5L7I/AAAAAAAAAs8/_KnAPvzjcEk/s400/crimson-flats-wip.jpg" /></a><br /><br /><a href="http://picasaweb.google.com/lh/photo/CW20G2td9LXb0uSAmTzaeQ?feat=embedwebsite"><img src="http://lh4.ggpht.com/_xcrGhcXkZsg/SvRlJR7OSWI/AAAAAAAAAts/_cufoaS_og8/s400/crimson.jpg" /></a><br /><br /><a href="http://picasaweb.google.com/lh/photo/Hr-mOPby_WaNk8ce1_T52A?feat=embedwebsite"><img src="http://lh3.ggpht.com/_xcrGhcXkZsg/Su-1LGuLlGI/AAAAAAAAArg/nQCLXhelOgA/s400/arngrim.jpg" /></a><br /><br />I think I'm sold on the whole flatting plugin. I've never been able to get crisp flats like this before. I've gotten the color flat process down of course but this method just really works. If your lines are crisp and tight, this works. There are a few tricks though. First you need to get the line art layer to all black and white or as close as possible. Sometimes you might need to use Image > Adjustments > Threshold to do this but using Levels might work as well. I like using Threshold though but then after awards you may need to go in with the pencil and close in line breaks that might occur. Then you duplicate the line art layer and use the flatting plug in. I just leave it on the default settings suggested on their own site - and it works. It fills in all the closed in areas with their own color and then you just go in with the paint bucket and replace. Between this and still playing around with a cel shading style, I've been able to more quickly do some color pieces and enjoy doing so.<br /><br /><a href="http://picasaweb.google.com/lh/photo/BSkVE-t-T8n8iqsUx6H8Ig?feat=embedwebsite"><img src="http://lh6.ggpht.com/_xcrGhcXkZsg/Su_suRAhwMI/AAAAAAAAAro/yonN9L7LPAw/s400/obsidian-falcon.jpg" /></a>Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com1tag:blogger.com,1999:blog-3319546738607384799.post-31619598085874623142009-11-04T10:42:00.000-08:002009-11-04T10:45:32.293-08:00Shot Bar<object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/WrYvvn5mURY&hl=en&fs=1&border=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/WrYvvn5mURY&hl=en&fs=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object><br /><br />This past spring I had an opportunity to work for a company in regards to the release of an Iphone app puzzle game named 'Shot-Bar.' I pretty much did all of the major art assets for the game. Character Animation was unfortunately forced to be very limited to subtle expression changes considering the involved budget but I'm pleased with its final look with all of the assets together and running. Check it out. Better yet; try it out! We want these independent game makers and others to do good!Michael Nathan Winnhttp://www.blogger.com/profile/16960100561719354246noreply@blogger.com0